Welcome to another edition of Comics Techniques and Tricks, in which we showcase techniques that only comics can do! Click here for the archive!
In THE MANY WORLDS OF TESLA STRONG, Alan Moore and a host of artists take Tom Strong's daughter Tesla on a tour around the ABC Multiverse.
On one such planet, she meets a superpowered counterpart named Tesla Terrific. The artist for this particular sequence is Jose Luis Garcia-Lopez. Here's a page.
Take a look at just how dynamic that page is. And now look at how cool the technique actually is. Tesla Terrific is looking off the screen in panel one. In both panels 1 and 4, Tesla Strong is looking right at the same image of Tesla Terrific. Note how you can view panel 1 on its own, and panels 1 and 4 as an actual full-page drawing. The panel borders from panels 2-4 serve to control the rhythm of the page.
The trick is repeated with that big drawing of Tesla Strong from panel 4. Look at how Tesla Terrific waves goodbye to her from just outside panel 6 while Tesla Strong is flying off in panel 6, but if you look at the page as a whole, it kind of looks like Tesla is also waving goodbye to the Tesla Strong in panel 4.
That's dynamic!
Nov 30, 2010
Nov 7, 2010
Comic Book Glossary: Gutter
Welcome to a new installment of Comic Book Glossary! One of the aims of the Comics Cube! has always been to help out the newer readers who may be interested in, but aren't all that knowledgeable in comics, and one thing everyone needs to know if they're interested are the terms. Click here for the index!
Last time, we discussed what a panel is. All right, you know that space in between two panels? That's called a gutter, because, well, it looks like a gutter.
There's the easy part. The more complicated part is what I'm going to say next, and that's the fact that gutters are the foundation of comics.
See, one drawing, that's a drawing. An editorial cartoon? That's a cartoon. FAMILY CIRCUS? That's also a cartoon. Those aren't comics - at least not the way that "comics" are defined, which is a sequential combination of words and pictures, or, as Scott McCloud put it in UNDERSTANDING COMICS, "juxtaposed pictoral and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer."
The word "sequential" is key here, and it means that one picture has to follow another and tell the story. Okay, so Roy Lichtenstein's stuff, even though they were copied from comics? They're not comics.
Well, except for this one. See, this one involves a gutter.
Granted, Lichtenstein didn't seem to understand that for a foot to press down on the pedal to open the garbage can, you actually have to, you know, press down on the pedal. But hey, hacks will be hacks.
Okay, so, anything that delineates the separation of one moment from the other is a gutter, whether you're as straightforward as Ty Templeton:
Or as fancy as this scene by Jose Luis Garcia-Lopez (the purpose of this scene being to be disorienting anyway):
Essentially, just because you can't see the gutters doesn't mean there aren't any there - they're just tiny and you can't see them, but if you can delineate one moment from the other, they're there.
Gutters can also be used to split a panel with just one background, to imply the passage of time between both panels, as demonstrated here by Craig Thompson and GOOD-BYE CHUNKY RICE:
Okay, now, some comics scholars believe that the power of comics is all contained within the gutter, as it's what makes comics interactive. Comics are a big "fill in the blanks" medium, where the gutters are the blanks. For example, take this sequence from TOM STRONG #13, by Alan Moore and Pete Poplaski:
See, it's up to you to decide how hard Tom hit Paul, just how far Paul fell and how on fire he is. It's this kind of interaction between the story and the reader that sets comics apart - after all, even novels don't force you to interact in the same way. (Not that I'm saying one is better than the other.)
Obviously though, some gutters offer less interpretation than others. It all depends on the type of panel-to-panel transition, and we'll look at some of those next time!
Last time, we discussed what a panel is. All right, you know that space in between two panels? That's called a gutter, because, well, it looks like a gutter.
From NEW TEEN TITANS #38, by Marv Wolfman, George Perez, and Romeo Tanghal |
There's the easy part. The more complicated part is what I'm going to say next, and that's the fact that gutters are the foundation of comics.
See, one drawing, that's a drawing. An editorial cartoon? That's a cartoon. FAMILY CIRCUS? That's also a cartoon. Those aren't comics - at least not the way that "comics" are defined, which is a sequential combination of words and pictures, or, as Scott McCloud put it in UNDERSTANDING COMICS, "juxtaposed pictoral and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer."
The word "sequential" is key here, and it means that one picture has to follow another and tell the story. Okay, so Roy Lichtenstein's stuff, even though they were copied from comics? They're not comics.
Well, except for this one. See, this one involves a gutter.
Granted, Lichtenstein didn't seem to understand that for a foot to press down on the pedal to open the garbage can, you actually have to, you know, press down on the pedal. But hey, hacks will be hacks.
Okay, so, anything that delineates the separation of one moment from the other is a gutter, whether you're as straightforward as Ty Templeton:
Or as fancy as this scene by Jose Luis Garcia-Lopez (the purpose of this scene being to be disorienting anyway):
Essentially, just because you can't see the gutters doesn't mean there aren't any there - they're just tiny and you can't see them, but if you can delineate one moment from the other, they're there.
Gutters can also be used to split a panel with just one background, to imply the passage of time between both panels, as demonstrated here by Craig Thompson and GOOD-BYE CHUNKY RICE:
Okay, now, some comics scholars believe that the power of comics is all contained within the gutter, as it's what makes comics interactive. Comics are a big "fill in the blanks" medium, where the gutters are the blanks. For example, take this sequence from TOM STRONG #13, by Alan Moore and Pete Poplaski:
See, it's up to you to decide how hard Tom hit Paul, just how far Paul fell and how on fire he is. It's this kind of interaction between the story and the reader that sets comics apart - after all, even novels don't force you to interact in the same way. (Not that I'm saying one is better than the other.)
Obviously though, some gutters offer less interpretation than others. It all depends on the type of panel-to-panel transition, and we'll look at some of those next time!
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