Feb 28, 2013

A Sense of Wonder: Don Rosa and The Life and Times of Scrooge McDuck

Welcome to the a new installment of A Sense of Wonder, a feature of indefinite length in which I detail the wonderful (and I mean that in the purest sense of the word) and imagination-inspiring aspects of the characters in the comic book medium, which would emphasize the superheroes, but would not be limited to them. Click here for the archive.

Over a year ago, Back Issue Ben recommended to me The Life and Times of Scrooge McDuck, by Don Rosa (not to be confused by Uncle Scrooge: His Life and Times by Carl Barks). So I tried looking for it, and... well, see for yourself. Luckily, I mentioned it to my buddy Peter, and he had a copy, and we met up one day and we lent each other comics, and I dug into The Life and Times of Scrooge McDuck about a week later.

So, long story short, I loved it. Regular Cubers know I've become a huge fan of Carl Barks in the last year and a half, and the only exposure I had to Don Rosa prior to this was his "The Dream of a Lifetime" story that went viral a couple of years ago because people kept saying Inception ripped it off. What I didn't know about "The Dream of a Lifetime," though, as much as I enjoyed it, was that it was an epilogue to Rosa's Life and Times.

The basic concept between Life and Times, which came out in the mid-90s, is to show Scrooge McDuck's life before his first appearance in "Christmas on Bear Mountain," and would tell the story of how Scrooge got his riches. Rosa was meticulous about it, as he took pretty much every flashback, reference, and offhand comment Scrooge ever made about his life prior to Bear Mountain and organized them into a coherent timeline, right down to dates (and some of them exact dates). Rosa also tied that all together with heavy research into the history of the era and geography, such as the Gold Rush in the Yukon or the lives of Teddy Roosevelt.

Long-running serialized comics, of course, can't help but be exercises in continuity, which is fair, because a lot of modern creators, having grown up with these characters, are big fans. However, a lot of the time, the desire to address continuity tends to take over the story, and it becomes a case of the tail wagging the dog. It's not uncommon for hardcore fans to create things like lists, timelines, and spreadsheets detailing every little bit of minutiae about a character. That's how wikis and websites get their traction, obviously. And Rosa does much the same thing here, but he never forgets to put the character first. While he does fill in the blanks of Scrooge's life in 12 chapters, he makes it a point to make each chapter a pivotal moment in that life. When did Scrooge decide to stop trusting people? When did money take over his life in such a way that he couldn't appreciate the finer things anymore? These questions and more are addressed in an excitingly adventurous, emotionally charged way that doesn't dilute the comedy and humor you'd come to expect from a Scrooge McDuck story. Certain "answers," such as where Scrooge got the red shirt he always wears, are used as a short gag. In other words, if there's a story in it, Rosa told the story, and if there's a joke in it, he told the joke. Often, he told both.

As you might expect, throwaway comments made in Barks' long run would eventually lead to continuity inconsistencies, and Rosa threw away a few "Barksian facts" and adjusted others (as he did with some historical facts as well), all depending on what made for a better story. But the level of research, both in terms of reading a lot of Barks and in terms of reading history books, was tremendous, and evident in the book. There are even diagrams illustrating gold prospecting. That's how intensive Rosa's research was, and it's all detailed in his notes at the end of each chapter. But he wasn't beholden to it—if certain things needed moving around for the sake of drama (such as where things actually were geographically situated in the Yukon), he'd change what was needed. For Rosa, the story and the characters came first, and the challenge was to make the timeline fit, not the other way around. The timeline was the challenge, and as a result of his meeting that challenge, his love for the characters comes through.

Then there is the way the story is actually told. Rosa doesn't deviate from Barks' usual pattern of two columns and four tiers (I'm sure it has something to do with how the stories can be cut up and reformatted for differently sized reprints), and so you're not dazzled by fancy layouts and "grand achievements of design." Which is not to say that it's not well-thought-out, because it is. It just means that it's able to immerse you in the story pretty much completely just by telling the story, and without any fancy tricks. In fact, the only "fancy trick" Rosa constantly used is the same one Barks did: the masking effect, the idea of rendering more detail into background elements than in the main characters, when necessary. Rosa worked with pens instead of brushes, and as a result was able to be a bit more detailed, a bit more liberal in his rendering than Barks. Used sparingly and to great effect, it emphasizes drama and scale. The first time we walk into Castle McDuck, we're taken in by the immense amount of detail Rosa put in the columns and the stones. And when Scrooge visits his mother's grave for the first time, the moment is powerful.



Rosa also brings in an influence that wasn't quite so evident with Barks: cinema. While Barks' storytelling was clearly informed by his background in animation, Rosa makes no secret in his notes about "stealing" scenes from various movies (including one scene homaging the opening to Citizen Kane). And indeed there are many scenes where, while reading it, I can almost hear some kind of score in the background, adding to the drama of the moment. When Scrooge first meets an adult Donald at the end of the book, it's—and I hate to say this word because it's so overplayed, but there's no other word for it—epic. I had to just stop reading right there and take the page in.

As I read more and get older, occurrences of that kind of reaction from me happen less often, and when they do happen, I have no choice but to hold those moments in high regard.

The Life and Times of Scrooge McDuck is by necessity a bittersweet book because Scrooge McDuck is a miserly hermit when he makes his first appearance, and it's the story of how he got to be that way. But there is so much humor and fancy in it that the contrast to the tragic elements of Scrooge's life are highlighted by the juxtaposition. One minute, Scrooge is catching Flintheart Glomgold (before they first officially met) on the Transvaal, riding herd on a bunch of animals, and the next you realize this is the moment Scrooge stopped trusting people. One minute, he's participating in a Scottish tournament and swimming in a muddy lake to save his (potentially resaleable) golf ball, and a few pages later, he's saying goodbye to his father, for what you realize is the last time.

As he gets older and harder and richer, Scrooge manages to push his family (his sisters Matilda and Hortense, the latter of whom is Donald's mom) away and value money almost exclusively. And yet that is one of the strengths of the Scrooge McDuck character—the front he constantly puts up. It's not about the money, and he knows he's losing his family, but he doesn't know how to fix it, and he constantly convinces himself that he has all he needs in life. When Donald confronts him at the end of the book, saying that his life has garnered him nothing but money, Huey, Dewey, and Louie set him straight, because they realize, as Scrooge realizes, that their reunion is a chance for Scrooge to reclaim that which he pushed away, and more, that the money in Scrooge's Money Bin will never be spent, not because Scrooge is a skinflint (he is), but because that's the money he earned with his own two hands since he left home to support his parents and his sister when he was 13 years old. In other words, the coins' value is not monetary; it's all sentimental—the same kind of mentality that Scrooge constantly denies throughout the book as having.

And yet we can see through him, and love him for it.

When I put down The Life and Times of Scrooge McDuck, I instantly checked to see if it was still in print, and it wasn't. But what was in print was The Life and Times of Scrooge McDuck Companion, which I promptly asked Sandy from Comic Odyssey to get me.  It came in two weeks, and it was as good as the first volume. In the Companion, Rosa fills in the blanks of his own story, telling stories in between his own chapters, for no other reason than, by his own admission, the desire to do so. These stories aren't as tragic as the ones in the first volume, as these are mostly told in flashbacks and so we see Scrooge as he is now with Donald and the boys in the framing sequences, but the stories are no less entertaining and powerful. There's a time travel jaunt that involves Magica de Spell (I'm surprised at how little I've read of Magica, actually. I thought she was always prominent.) trying to steal Scrooge's #1 dime before Scrooge ever earned it, a third adventure with Teddy Roosevelt, and "The Dream of a Lifetime," which I mentioned early on in this article.

"The Dream of a Lifetime" (which you can read in its entirety here) is the best way to end this journey, because Scrooge goes from one dream to another, and each dream is him reliving one of his adventures (while the Beagle Boys try to invade his dreams and steal the combination to his safe, and Donald invades his dreams and tries to stop them). When at his wit's end with only one card left to play, Donald manages to shift Scrooge's dream over to his days at the Yukon, and when the last Beagle Boy tries pushing that Scrooge around, Donald responds:


And it's such a cool moment. There really is no other way to describe it—I got goosebumps reading it, because having read the entirety of Rosa's epic at that point, I really felt what was coming: a royal Scrooge McDuck butt-whuppin'!


Scrooge in the Yukon means Glittering Goldie O'Gilt, the Star of the North, and Scrooge's "the one that got away." Goldie is an interesting character because she showed up once in Barks' stories, but made a clear impression on a young Don Rosa, because he clearly enjoyed telling the story of how Scrooge and Goldie never made it. And that's really, for me, the highlight of the Companion, and maybe even the whole epic in general. Rosa really fleshes out Goldie, making her far more than, as she's been called, Scrooge's version of Irene Adler (Though this may be a weird statement. None of Sir Arthur Conan Doyle's successors ever wrote the definitive version of Sherlock Holmes after him the way Don Rosa did Scrooge's.). She has her own goals, her own fronts, her own lies to both Scrooge and herself, and her own hopes and dreams that get in the way of those aforementioned goals. She's stubborn, out for herself, and headstrong. Truly, the perfect girl for Scrooge, if only he could get her to earn her money square.

Goldie takes center stage in two stories. The first one, "The Prisoner of White Agony Creek," tells of the fateful month Scrooge took Goldie prisoner and forced her to work on his claim. (Barks had previously shown only the start and end of that month.) It is there that we find out what Scrooge's most prized possession is, and when the scene cuts back to the present day and the nephews debating what it is, Scrooge merely looks at the thing in question, looks back at them, and smiles with a knowing "No." Even though Scrooge didn't end up with Goldie, he at least took something with him: his memories of the one girl he came close enough to trusting and loving.

The second Goldie story, "Hearts of the Yukon," details how the two of them tried to meet each other after Scrooge made Goldie leave White Agony Creek, how it just wasn't to be. It shows their feelings for each other that were only available to the reader and no one else, and of the choices they made, all told in this elegant balance of whimsy, humor, drama, suspense, and, ultimately bittersweetness.

With characters that make you feel, interspersed with intensive research done not only on Barks' original stories but also actual history, featuring characters like Wyatt Earp, Buffalo Bill, Geronimo, and Teddy Roosevelt, Rosa's story was a clear challenge for the creator, and he meets that challenge head-on, and his love, more than his technical aptitude (which he has plenty of) or anything else, comes through. As I'm writing this, I'm reminded of Don Rosa's essay on why he quit, which went semiviral on the internet a few days ago, and as incredibly heartbreaking as it is because of the many reasons (chief among them his failing eyesight and the Disney corporate comics system), I felt that one part was really moving and reassuring somehow:


I have written in these volumes innumerable times that I am not a professional. I am a comics fan whom someone allowed to create comics. And ultimately I’ve even realized that’s more true than I even thought! Everything I’ve done, every professional move I’ve made, was because I love stuff that I did not create.

Fans who did know what an unfair system we Disney comics people work in have often said to me “you’ve made a name for yourself now! Why not stop this thankless work and produce comics of some character that you create yourself?” And publishers have often told me they would publish anything I decided to create for them. But my reply has always been “Any character I might create next week… I would not have grown up with that character. I wouldn’t care about him. My thrill is in creating stories about characters I’ve loved all my life.” I’m a fan.

When I finished both books, I went online and did research on the Duck family. What happened to Donald's sister Della? Who did she marry/who was the boys' father? Where was Glittering Goldie now? It made me want to learn everything about the characters, and you know what? It's been a long while since I felt like that. And when looking for a word for "that," the only one I could come up with was "fan." Typically these days, when I put a book down, my reactions are about what this writer is doing with this character, how a story might go given the constraints of corporate entertainment, the technical adeptness of this artist. But with The Life and Times of Scrooge McDuck? All I can think of is how good it was. And how cool the characters were. And how full of wonder the stories were, themselves.

And I've just spent over 2,000 words trying to explain it, and I still think I don't do it justice. It's that good. It's that cool. It's that wonderful. And if you find these at affordable prices, pick 'em up. You won't regret it.

And now, for your benefit, the Donald Duck/Scrooge McDuck family tree:


Feb 21, 2013

Alan Moore at Awesome, Day 5: Supreme, the Return

Welcome to Day 5 of The Comics Cube!'s retrospective series on Alan Moore's time at Awesome Comics. You can read about this series here.

Supreme: The Return
Awesome Endings

After The Story of the Year, Chris Sprouse took over Supreme as the regular penciller for five issues, some again with flashback sequences. There would then be a rotating cast of artists for the last five issues. 

Since Sprouse's style wasn't at all exemplary of the 90s zeitgeist, what contrast there is in the art styles is merely a stylistic, not thematic, one. And that's fine, because Moore pretty much got done saying what he had to say about the evolution of comics and comics art in the first book. He wasn't done making little jokes about it, however, and in the first story in the trade paperback The Return, Supreme finds that one copy of the book he draws, Omniman, has become an issue of Supreme! In fact, it was the very issue that contained the story, and this leads to a fight between Supreme and a suddenly physically real Omniman. This issue introduces Carl Chambers, Dazzle Comics' new assistant editor, who's quick to point out that yes, these superheroes have ludicrous anatomies and the people in that world have to deal with it.


Feb 15, 2013

Reclaiming History: Top 10 Archie Artists

Welcome to a new installment of Reclaiming History, an ongoing series where the Comics Cube! tries to balance out what the history books say and what actually happened! Click here for the archive!

I've been really getting into Archie Comics the last couple of years, even more than I have in the past. I've bought the two Best of Archie volumes, and a couple of the "Best of" artist editions. I've actually ended up studying the different Archie artists so I could distinguish them by their distinct styles, despite the fact that they all conform to the usual Archie house style.

I thought it'd be fun, as an exercise, to try and do a top 10 list of Archie artists, not in terms of quality (which is mostly subjective), but in terms of influence and importance (which is also subjective, but less so).



In putting together this list, I pretty much had to set some criteria so I could be fair and consistent with my reasonings for the rankings, and I boiled it down to three questions:

1) How much did they add to Archie lore? Did they create new characters, or worked on new features that have endured? Did they work on stories that were talked about for future generations? (Norm Breyfogle almost made it in because of this alone, due to Life With Archie, but I figured it was too early to tell for sure, and he jumped off that series within a year.)

2) Did they follow a house style, or did they break a new mold? Obviously for the purposes of this list, we'll favor the latter.

3) How is their art received today? Do they inspire new generations of artists? Do people clamor for their works to be reprinted? Do people say, "Yeah, I like Archie, but I especially like it when that guy is drawing"?



10. Bill Woggon


Bill Woggon makes this list purely because he created Katy Keene, America's Pin-Up Queen, who is an Archie property who doesn't (normally) interact with Archie characters and isn't even drawn in the same house style. But Katy's such a valuable property to the company that Woggon should be here.

Woggon's style is completely different from any "regular" Archie artist, as he employs different proportions, gestures, and anatomical tells such as eyes from his peers, and is instantly distinct.

Although the success of Katy Keene meant that Woggon would rarely draw the regular Archie characters, he did do it sometimes, such as in this Betty and Veronica tale from 1946.

9. Joe Edwards



Like Woggon, Edwards created a valuable property for Archie that is constantly used by Archie, although she really has nothing to do with the main Archie universe. Li'l Jinx's adventures are often reprinted in digests, and most recently, a teenage Jinx has been the protagonist of Archie's new attempt to reach a wider kids/tween/teen audience.

Edwards gets the nod over Woggon because he still drew the main cast after the creation of Li'l Jinx, handling some stories and projects such as the ill-fated (but meant to be cashing in on the animated series) New Archies.

8. George Frese



Of the Archie artists who worked in the Golden Age before DeCarlo came along, George Frese was probably the most distinct hand next to Bob Montana. His style was very expressive, taking what Montana did and adding his own little spins (the most notable, for me, being the buck teeth on Archie). Frese was such a good hand that he was the one who kicked off Archie's Rival, Reggie, a series about Archie's arch-nemesis, and he was also the first artist on Ginger, which could only really be described as a female Archie. Although neither series lasted that long (but Reggie obviously has endured), Frese's distinct style and prolificacy earns him the eighth spot on this list.

7. Bob Bolling



Bob Bolling is one of those guys who clearly is trying to follow the house style, but he sticks out anyway because of a combination of things. You can look at the way he draws eyes (a little rounder and a bit farther apart than DeCarlo's), the bodies (a bit more teen-ish), and the hairstyles (he gives Betty a 60s flourish to her hairdo, for one), and for my part, I notice a lot of the schmaltzy (and I mean that in the best way possible) feel-good stories (often stories where Betty actually wins one over Veronica) are drawn by Bolling.

But Bolling really makes his way this high for another reason: he created Little Archie (if that can be called a separate creation, but that's another debate altogether), and that's pretty important.

6. Dan Parent


The current head Archie artist, Dan Parent's been working in Archie for a couple of decades now, and even when he was doing Archie 3000, he already had a distinct style with looser lines and trademark Parent poses (if you ever want to see if Parent drew something, check out the closed eyes, smiling 3/4 shot — he likes that) and figure drawing (Parent succeeds in making the teenagers look like teenagers. Teens are almost always a problem for artists, and somehow we as readers accept that. But it's not a problem for Dan Parent.). If this were an "important writers" list, Parent would most likely be higher, due to having written important Archie storylines like "Love Showdown," as well as spearheading stories like Archie's first interracial relationship (Archie and Valerie of the Pussycats) and the introduction of Archie's first gay character (Kevin Keller), which he drew himself. ("Love Showdown" was a collaborative effort artistically.)

Parent is a good example of what's hard about putting these lists together. Since this is an artists list, does he get rewarded or penalized for writing the history-making stories that he himself is drawing? After all, no one else on this list had the benefit of working on stories all their own in the day and age of Archie pushing the envelope. None of them have had to deal with the massive amount of backlash that is unique in the Age of the Internet. Furthermore, will Parent's changes be remembered in 20 years as the big, giant deals they were when they happened (although the Kevin Keller introduction was obviously more of a big deal than the Archie/Valerie pairing), or will society have changed so much at that point that the magnitude of the reactions when Kevin Keller was introduced will be forgotten (the Archie/Valerie pairing will be remembered more in 20 years, as one of the stories where Archie chose someone who's not Betty or Veronica, much like.... "Love Showdown.")?

Where will Parent rank on this list when the history books are written? I don't have the answer to that question, nor do I have the answer to all those questions in the previous paragraph. But for now, February 15, 2013, let's all just agree that what Parent has been doing in the last few years is a pretty damn big deal.

5. Stan Goldberg

Stan Goldberg is eighty years old and has been working at Archie for half his life. His place in history is helped greatly by the fact that he was the primary artist from the 90s to around 2005, an era in which artists were properly credited, but even if it weren't, it wouldn't matter. Goldberg's style follows DeCarlo's established house style, and can be said to be more "masculine," in that his figures tend to have thicker eyebrows and more resolved postures and gestures. He's a bit more bombastic in terms of action without going over the top, and he's got a bit of a Jack Kirby influence going on in terms of the impact he puts in the panels, which is probably not surprising considering he worked in the Marvel bullpen during the rise of Marvel in the sixties. As a result, he tends to be the artist for when Archie gets into big adventures chasing criminals and he furls his eyebrows a lot.

Goldberg's been involved in a good number of high-profile Archie stories over the years — including drawing chapters of the birth of Jughead's sister Jellybean and the aforementioned "Love Showdown," and drawing the Archie portion of the unique (and awesome) Archie/Punisher crossover — but none of them were as big as the Archie wedding, a six-issue arc that ran from 2009 to 2010 that took us to two possible futures: one where Archie married Veronica, and one where he married Betty. It was the event that put Archie Comics back on the map, reminding people why they loved Archie all this time. Goldberg was 77 when he drew it, and his art clearly suffered, but he was still deemed to be the right artist to handle it, and that says something.

There are only four Archie artists right now getting "Best of" artist editions. And though not a perfect indicator (our number 2 guy doesn't even have one), it does indicate a place in history. Stan Goldberg has one volume out. And that means something. Stan Goldberg mattered, and when it's all said and done and all fans remember him at his peak through the reprint digest, he always will.

4. Samm Schwartz



Quick! Name your favorite Archie character!

You said Jughead, didn't you? Okay, fine, maybe you didn't, but I bet you're outnumbered. Jughead Jones is Archie's cool friend, the one who doesn't care about anything other than eating and sleeping. Schwartz was the main artist of Jughead for two stretches of time, 1949–1965 and 1969–1987. Wikipedia says his style is distinguished by "loose, rubbery character poses and skinny, simplified designs," which is true, but I'd add the adjective "angular" somewhere in there. Schwartz was also known for characters breaking out of panel borders and putting in background gags that had nothing to do with the main stories in his strips. The way Schwartz would draw backgrounds, you could feel the architecture of Riverdale with each strip, as if by putting Schwartz stories together you could construct a clear picture of that tiny little town. Here's a cool article about how to tell Schwartz apart from everyone else.

But more importantly, Schwartz was the premiere artist for Archie's best friend. The back cover of The Best of Samm Schwartz, says, "Schwartz took Jughead from not much more than a second-stringer and molded him into one of the most beloved and important contributions in the Riverdale milieu." Joe Edwards (#9 on this list) said of Schwartz, "He made Jughead!"

Schwartz's other contributions include Big Ethel Muggs, who's always running after Jughead, and Jughead's cousin Bingo Wilkin, and his mini-universe. He also created Jughead's ultra-cool "Dipsy Doodles" feature, where he does a painting that comes to life somehow.

As previously stated, only four artists have "Best of" editions currently being put out by IDW and Archie. Samm Schwartz has two volumes out.

3. Harry Lucey


The back cover of the Best of Samm Schwartz says that Schwartz should be in the Pantheon of Archie Artists, but that the Pantheon only includes our top 3 choices. So I don't think the top 4, with Schwartz being fourth, was ever in doubt.

Harry Lucey was the primary Archie artist from the late 50s to the mid 70s, and he brought a very distinct style to the Riverdale crew. The word for Lucey was "motion," and if not that, it was "gesture." Lucey could communicate a lot with a few lines, which would explain why he drew so many silent strips. He could also match DeCarlo himself when it came to Good Girl Art, and his girls always seemed flirtier than everyone else's).

You can tell a Harry Lucey story from sight right off the bat. He's the guy who draws a whole mouth on the side of the face in a profile shot, and when a character does something with energy, they put their whole body into it. Jaime Hernandez, of Love and Rockets fame, frequently cites Lucey as an influence, stating in his introduction to The Best of Harry Lucey that "For me, there are very few artists in the history of comics who brought their characters to life with body language, simple gesure, and timing as Lucey did."

As previously stated, only four artists have "Best of" editions currently being put out by IDW and Archie. Like Samm Schwartz, Harry Lucey has two volumes out.

2. Bob Montana


Bob Montana is really the only other person with an argument for the top spot on this list, as he is the co-creator of Archie! Working with writer Vic Bloom, Montana made a mark on Archie twice: the first time, in Pep Comics #22, when he drew the first ever Archie story (introducing Archie, Betty, and Jughead in the process), and the second time when he was tasked to draw the Archie newspaper strip, which ran in over 750 newspapers.

The thing you need to understand is this: both times, Montana seemed like two completely different artists. While his early Archie comic book work seemed crude, with rough lines and an incredibly old-looking Jughead, his comic strip work was more confident, with bolder lines and more reminiscent (can I use that word? Shouldn't it be something like "preminiscent"? I just made up "preminiscent." I'm gonna stick with it.) of the Archie house style that would endure for decades.

Not that you could blame Montana, of course, since he was the first ever artist of the Riverdale crew, and he had to figure it out from there. So he didn't figure it out right off the bat. Big deal; how many people really do? Even Jack Kirby needed a while to perfect Captain America's look. And when Montana did figure it out, it looked great. So he made his mark twice: once upon creation and once upon perfection (until DeCarlo and Lucey came along later to take it a step further), and how many people can say that?

IDW isn't putting out a "Best of Bob Montana" series like it's doing with the other four of our top 5 artists, but it is putting out the complete set of Montana's newspaper strips.

1. Dan DeCarlo


This couldn't really have been anyone else, any way I looked at it. Only Bob Montana, by virtue of being the creator of Archie, had a case for it, but DeCarlo just did more. He took what Montana did and came up with the all-time classic versions and looks of these characters, and while Harry Lucey worked concurrently with DeCarlo and was the primary artist on the actual Archie comic, it's DeCarlo's style that became the house style. His Good Girl Art credentials prior to Archie made him a hit on Betty and Veronica, and, unlike Lucey at times, I don't think his Good Girl Art was ever over the top. By all accounts, after Montana, the two main artists were DeCarlo and Lucey, and DeCarlo's style lived on even when he was done in the styles of Dan Parent and Stan Goldberg and all the other artists, while Lucey's was too unique, too Lucey. Hence the placement of our top 3 artists.

And, when it came to creating, DeCarlo was no slouch. In addition to making the Riverdale gang his own (maybe Lucey drew the more recognizable Archie, and maybe Schwartz drew the more recognizable Jughead, but no one drew a more recognizable gang than DeCarlo), he created Josie and the Pussycats (Josie, Melody, and Valerie Smith, the last of whom is Archie's first most notable black character — and if we're going to credit Dan Parent for pushing the envelope in terms of content, then shouldn't we credit DeCarlo for this too, even though it's almost inconceivable to think now of this being a big deal?), Sabrina the Teenage Witch, and Cheryl Blossom — and unlike Katy Keene and Li'l Jinx, these characters could easily cross over with the regular Riverdale gang.

Of the top 5 guys on this list, DeCarlo's is the hardest to distinguish from other artists, especially other artists prior to the 21st century. And why? Because so many other artists took his lead, tried drawing like him. But he did it better than all of them, with an economy of line and gesture, and his storytelling and expressions were clearer than his less innovative (but nonetheless talented) followers.

And, as previously stated, only four artists have "Best of" editions currently being put out by IDW and Archie. Stan Goldberg currently has one volume out. Samm Schwartz and Harry Lucey have two apiece. Dan DeCarlo? He has four. The only way Dan DeCarlo didn't top this list was if this list was written before Dan DeCarlo worked on Archie.

And I think that seals it.

Thoughts? Did I miss anyone? Do you agree with the rankings? Lemme know in the comments!


Feb 7, 2013

Alan Moore at Awesome, Day 4: Youngblood

Welcome to Day 4 of The Comics Cube!'s retrospective series on Alan Moore's time at Awesome Comics. You can read about this series here.

Youngblood
Wasted Opportunity

If I were to guess, just as I'm starting this article, this is going to end up being the shortest of the Alan at Awesome articles, primarily because, well, it has the least to talk about.

Like Glory, Moore's proposal for Youngblood was printed in Alan Moore's Awesome Universe Handbook, but unlike Glory, it seems he had much more in the way of concrete ideas when it came to Liefeld's signature team book. He outlined the approach he would take to each member of the team and how they interacted with each other. More, he described how he would make each character a true individual, and even proposed some visual approaches for them, including having the three women of the team have varying bra sizes, at a time when "sexing it up" meant that the women would just get larger breasts. Moore wanted to show that there were different kinds of beauty, in terms of both looks and personality.

While Youngblood under Liefeld was your prototypical 90s team book, full of pouches and bullets and gore, Moore and artist Steve Skroce tried lightening the mood. In the wake of Judgment Day, where it's revealed that all the previous history was (literally) rewritten by old Youngblood co-leader Sentinel so the world got darker, Youngblood was decomissioned by the government. Its old co-leader, Shaft, who is the prototypical bowman who has the personality of your generic team leader, was then approached by one of Awesome's heroes from the Golden Age, Waxy "Waxman" Doyle. Doyle made an offer to Shaft to reactivate Youngblood, and Shaft, presumably because he has nowhere else to go and isn't really much of a solo character, accepted, drafting five more members in the process.

Moore and Skroce's Youngblood was composed of three girls and three guys. While Moore only credits Marv Wolfman and George Perez's New Teen Titans run in his proposal as it relates to how he wanted to approach the series, the very composition of the team is reminiscent of that Titans run, including the fact that the most naturally powerful members of the team were the females. (In fact, in this Youngblood team, none of the males were naturally superpowered.)