Techniques and Tricks in Thor: Worldengine
by Duy
Travis has talked about Warren Ellis and Mike Deodato's Thor four-parter, Worldengine before, taking an in-depth look at the contributions of each creator, from Warren Ellis and Mike Deodato to Marie Javins and Jonathan Babcock. I can't really do a much better job of describing their synergy, so I'm not even going to try — just go read his piece — so what I'm going to do now is talk about why I like Worldengine so much.
For me, Worldengine is an execution-over-idea piece. That means I wouldn't go so far as to say that the plot and ideas were absolutely brilliant (your mileage may vary), but I would say that the execution and storytelling were handled masterfully. The creators all communicated with each other on this story, and the end result is really a very beautiful-looking product. Mike Deodato, known in the 90s for being given to excess (in terms of skin, muscle, design, and whatnot), manages to rein it in here just a little bit and channel those energies in the most appropriate moments. As a result, he was able to showcase some of his storytelling, compositional talents. Mostly, I find that these are particular techniques that when done well, they really work for me.
Let's take a look at some of them.